![]() This is a case where characters are really the only really appealing thing there is. I’m a firm believer that a puzzle game needs to stand apart from whatever license or theme it has slapped on it. Some have special abilities, like hitting with extra damage in matches of five or more, or healing the player’s trozei box (wild Pokémon regularly attack, and when the box is destroyed, it’s game over). You can bring support Pokémon into matches, which adds a bit of strategy to the proceedings. Pokémon have elemental weaknesses and alignments, and knowing what a ghost Pokémon is weak against is helpful. Players who know their Aurorus from their Emboars have a slight advantage. That’s where most of the difficulty comes from once I settled into the rhythm of activating trozei, clearing the screen, and repeating, it became less of a challenge and more of a chore. Pokémon Battle Trozei’s visual clutter needlessly obscures the playfield when you’re looking for combos. There’s a reason why match-three games use easy-to-identify iconography like gems, candy, and colorful blocks. The game features hundreds of Pokémon, which can be problematic. All of these successful matches weaken the wild Pokémon that appear, and the defeated critters are added to your Pokédex. Matches of two or more count in this state, and the frenzy continues as long as you quickly keep your combo going or clear the screen. ![]() If you can follow up a match of four or more with another valid match, you enter a special “trozei chance” mode. You drag icons around a grid, and matches of three or more are removed from the screen. However, players won’t likely feel compelled to match ‘em all in this puzzle spin-off thanks to Pokémon Battle Trozei’s repetitive nature. ![]() ![]() Pokémon trainers have something new to fill the time when they’re not busy taming wild beasts in the series’ main entries. ![]()
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